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mariio128

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Looking for better price? go to www.mariio128.com
Location: Hong KongMember since: 28 March 2009

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simpleandsave- Feedback left by buyer.
More than a year ago
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Lightning fast payment! Awesome buyer! Come back & visit us again!
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More than a year ago
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Good buyer , prompt payment
iselltoolingcom (7754)- Feedback left by buyer.
More than a year ago
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Thank you for an easy, pleasant transaction. Excellent buyer. A++++++.
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More than a year ago
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myofficeinnovations (429328)- Feedback left by buyer.
More than a year ago
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Thank you for shopping with MyOfficeInnovations. Please visit again soon!
myofficeinnovations (429328)- Feedback left by buyer.
More than a year ago
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Thank you for shopping with MyOfficeInnovations. Please visit again soon!
Reviews (81)
29 November 2009
Fostering real relationships with characters!
It is rare that I am completely struck speechless by a videogame, but just a few moments into a demo of EyePet at Sony's PAX suite, I noticed my mouth absolutely agape. So many so-called virtual pets and just basic animal simulations with a modest amount of interaction that disguises what are really just canned routines. Nintendogs was the first real virtual pet, as far as I'm concerned. But unless EyePet is seriously derailed before November, this is precisely what I imagined the genre becoming – a real character that responds to physical interaction. Using the EyeToy camera and a special card -- called the Magic Card -- you really do develop a relationship with the furry on-screen animal that shuffles on-screen when you start up the game. After some very basic exercises to get acquainted with the pet and learn how to interact with the screen, you start embarking on a series of "missions" that result in extra customizations for your pet as well as improvements with different activities. For example, you may need to figure out a which kind of treat satisfies the pet. Another mission may task you with taking a photo of the pet making a specific expression. However, what truly entranced me during the demo was the use of the camera to create objects and toys for the pet. You can draw vehicles and objects on a sheet of paper with a marker and then hold it up to the camera. After a few moments, the camera reads the image and then the little pet gets to work with his special crayon and coloring book. He retraces what you drew. If you have a good relationship, the accuracy of the tracing goes up. Then the pieces of the vehicle pop out of the paper and are both translated into 3D and given a color or texture. When it came time to draw a car for the pet, Sony let me go ahead and scribble out the necessary pieces for a car instead of using their provided drawing. All I needed to do was draw a body and two wheels, but make sure that the wheels were separate from the body so the camera could tell them apart. You actually don't need to draw round wheels. If you are feeling ornery, you could draw squares. I made sure to draw the body of my car so it looked different from the Sony doodle -- I wanted to see if this exercise was actually canned. It was not. The pet drew out my Prius-esque body without flaw. Then, the car was assembled, painted in a tiger print, and ready to go. I played a little game of tag with the pet, chasing it around the screen. The result: cuuuuuuuute. The level of interaction with the pet is pretty amazing, but what makes EyePet seem so special to me is not just the basic interactions with the pet via the camera such as swiping my hands under it to watch it jump or tickling it with my fingers to make it smile. It's that within twenty minutes of time with EyePet, I could really get a sense of the pet's personality and how a relationship could be developed. (The therapeutic potential here for kids is off the charts.) This is always where I imagined videogames going when I was a kid: genuinely becoming part of a game and fostering real relationships with characters. This game is available for sale at a good price in my eBay Store: http://stores.ebay.com/Mariio128-Gamemate
1 of 1 found this helpful
27 September 2009
Easily the best the series has ever had!
With solid, fast paced gameplay and an excellent presentation that's easily the best the series has ever had, NBA 2K10 continues its strong pedigree of great basketball. While the presentation holds down the fort, the inclusion of the NBA Today and My Player modes, as well as the addition of the developmental leagues make an already good title even better. While the technical issues, such as the slowdown and the legacy problems with the AI and shooting are dismaying, they don't completely destroy the on-court experience, which is still strong enough to allow 2K to hold the basketball crown for yet another year. 8.5 Presentation Whether it's the broadcast-like splash graphics to the smoother menu navigation, 2K10 delivers an enjoyable basketball experience across the entire game. 8.5 Graphics Apart from the cloth physics and the strange technical hitches that can plague the on-court play, these are great animations and realistic character models that anchor 2K10. 9.0 Sound While the 2K Insider can be annoying, the soundtrack is solid, and the trio of Harlan, Kellogg and Miller, supported by the NBA Today feature makes commentary the most natural yet. 8.5 Gameplay Legacy issues, like missed shots and AI issues, hold the gameplay down, but the new playcalling and refined sprint mechanics definitely strengthen on-court play. 9.0 Lasting Appeal Tying the ability to bring a created player to an online crew is a great bonus for players trying to get their athletes to the next level. Otherwise, it's the same solid play experience as before. This game is available in my eBay store at a good price: http://stores.shop.ebay.com/Mariio128-Gamemate
0 of 1 found this helpful
15 November 2009
The start of an impressive franchise!
Incredibly deep and expansive, Dragon Age: Origins is one of those titles that can easily swallow up dozens of hours of play and keep you coming back for more. The fact that BioWare chose to include downloadable content, including a new character and side quest, on launch day proves that they have an extensive plan for supporting the game. Couple that with the fact that each character can be developed in radically different ways, and you have an adventure that earns its own place among BioWare's expansive RPG collection. While the visuals are a bit underwhelming and the difficulty is a bit easier on the consoles, this is still a great title. This is the kind of adventure that fantasy RPG fans have been hoping that BioWare would deliver – a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise. 9.0 Presentation A rich and vivid world, loads of mature themes and story expand the tale of Ferelden in front of your eyes. Inconsistent Origin elements and the gift feature weakens believability though. 7.5 Graphics Muddier textures and framerate hitches wind up making the visuals on the console a rough experience. Animations are fine, if a little stiff at times. 8.5 Sound Voice acting can be hit or miss, and some effects can go on for too long, but the music and the majority of sound effects are excellent. 8.5 Gameplay Gameplay is definitely action focused, and the radial wheels do a decent job, but the difficulty level is scaled down. 9.5 Lasting Appeal Set aside a large amount of time for this one – beating the game will frequently make you want to pick up and play again to see just how a decision or a conversation would be different. 8.7 Great OVERALL This game is available in my eBay Store at a good price: http://stores.shop.ebay.com.au/Mariio128-Gamemate
2 of 2 found this helpful